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/*!
 * matrix 3.9.1
 * https://greensock.com
 *
 * Copyright 2008-2021, GreenSock. All rights reserved.
 * Subject to the terms at https://greensock.com/standard-license or for
 * Club GreenSock members, the agreement issued with that membership.
 * @author: Jack Doyle, jack@greensock.com
*/

/* eslint-disable */
var _doc,
    _win,
    _docElement,
    _body,
    _divContainer,
    _svgContainer,
    _identityMatrix,
    _gEl,
    _transformProp = "transform",
    _transformOriginProp = _transformProp + "Origin",
    _hasOffsetBug,
    _setDoc = function _setDoc(element) {
  var doc = element.ownerDocument || element;

  if (!(_transformProp in element.style) && "msTransform" in element.style) {
    //to improve compatibility with old Microsoft browsers
    _transformProp = "msTransform";
    _transformOriginProp = _transformProp + "Origin";
  }

  while (doc.parentNode && (doc = doc.parentNode)) {}

  _win = window;
  _identityMatrix = new Matrix2D();

  if (doc) {
    _doc = doc;
    _docElement = doc.documentElement;
    _body = doc.body;
    _gEl = _doc.createElementNS("http://www.w3.org/2000/svg", "g"); // prevent any existing CSS from transforming it

    _gEl.style.transform = "none"; // now test for the offset reporting bug. Use feature detection instead of browser sniffing to make things more bulletproof and future-proof. Hopefully Safari will fix their bug soon but it's 2020 and it's still not fixed.

    var d1 = doc.createElement("div"),
        d2 = doc.createElement("div");

    _body.appendChild(d1);

    d1.appendChild(d2);
    d1.style.position = "static";
    d1.style[_transformProp] = "translate3d(0,0,1px)";
    _hasOffsetBug = d2.offsetParent !== d1;

    _body.removeChild(d1);
  }

  return doc;
},
    _forceNonZeroScale = function _forceNonZeroScale(e) {
  // walks up the element's ancestors and finds any that had their scale set to 0 via GSAP, and changes them to 0.0001 to ensure that measurements work. Firefox has a bug that causes it to incorrectly report getBoundingClientRect() when scale is 0.
  var a, cache;

  while (e && e !== _body) {
    cache = e._gsap;
    cache && cache.uncache && cache.get(e, "x"); // force re-parsing of transforms if necessary

    if (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {
      cache.scaleX = cache.scaleY = 1e-4;
      cache.renderTransform(1, cache);
      a ? a.push(cache) : a = [cache];
    }

    e = e.parentNode;
  }

  return a;
},
    // possible future addition: pass an element to _forceDisplay() and it'll walk up all its ancestors and make sure anything with display: none is set to display: block, and if there's no parentNode, it'll add it to the body. It returns an Array that you can then feed to _revertDisplay() to have it revert all the changes it made.
// _forceDisplay = e => {
// 	let a = [],
// 		parent;
// 	while (e && e !== _body) {
// 		parent = e.parentNode;
// 		(_win.getComputedStyle(e).display === "none" || !parent) && a.push(e, e.style.display, parent) && (e.style.display = "block");
// 		parent || _body.appendChild(e);
// 		e = parent;
// 	}
// 	return a;
// },
// _revertDisplay = a => {
// 	for (let i = 0; i < a.length; i+=3) {
// 		a[i+1] ? (a[i].style.display = a[i+1]) : a[i].style.removeProperty("display");
// 		a[i+2] || a[i].parentNode.removeChild(a[i]);
// 	}
// },
_svgTemps = [],
    //we create 3 elements for SVG, and 3 for other DOM elements and cache them for performance reasons. They get nested in _divContainer and _svgContainer so that just one element is added to the DOM on each successive attempt. Again, performance is key.
_divTemps = [],
    _getDocScrollTop = function _getDocScrollTop() {
  return _win.pageYOffset || _doc.scrollTop || _docElement.scrollTop || _body.scrollTop || 0;
},
    _getDocScrollLeft = function _getDocScrollLeft() {
  return _win.pageXOffset || _doc.scrollLeft || _docElement.scrollLeft || _body.scrollLeft || 0;
},
    _svgOwner = function _svgOwner(element) {
  return element.ownerSVGElement || ((element.tagName + "").toLowerCase() === "svg" ? element : null);
},
    _isFixed = function _isFixed(element) {
  if (_win.getComputedStyle(element).position === "fixed") {
    return true;
  }

  element = element.parentNode;

  if (element && element.nodeType === 1) {
    // avoid document fragments which will throw an error.
    return _isFixed(element);
  }
},
    _createSibling = function _createSibling(element, i) {
  if (element.parentNode && (_doc || _setDoc(element))) {
    var svg = _svgOwner(element),
        ns = svg ? svg.getAttribute("xmlns") || "http://www.w3.org/2000/svg" : "http://www.w3.org/1999/xhtml",
        type = svg ? i ? "rect" : "g" : "div",
        x = i !== 2 ? 0 : 100,
        y = i === 3 ? 100 : 0,
        css = "position:absolute;display:block;pointer-events:none;margin:0;padding:0;",
        e = _doc.createElementNS ? _doc.createElementNS(ns.replace(/^https/, "http"), type) : _doc.createElement(type);

    if (i) {
      if (!svg) {
        if (!_divContainer) {
          _divContainer = _createSibling(element);
          _divContainer.style.cssText = css;
        }

        e.style.cssText = css + "width:0.1px;height:0.1px;top:" + y + "px;left:" + x + "px";

        _divContainer.appendChild(e);
      } else {
        _svgContainer || (_svgContainer = _createSibling(element));
        e.setAttribute("width", 0.01);
        e.setAttribute("height", 0.01);
        e.setAttribute("transform", "translate(" + x + "," + y + ")");

        _svgContainer.appendChild(e);
      }
    }

    return e;
  }

  throw "Need document and parent.";
},
    _consolidate = function _consolidate(m) {
  // replaces SVGTransformList.consolidate() because a bug in Firefox causes it to break pointer events. See https://greensock.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800
  var c = new Matrix2D(),
      i = 0;

  for (; i < m.numberOfItems; i++) {
    c.multiply(m.getItem(i).matrix);
  }

  return c;
},
    _getCTM = function _getCTM(svg) {
  var m = svg.getCTM(),
      transform;

  if (!m) {
    // Firefox returns null for getCTM() on root <svg> elements, so this is a workaround using a <g> that we temporarily append.
    transform = svg.style[_transformProp];
    svg.style[_transformProp] = "none"; // a bug in Firefox causes css transforms to contaminate the getCTM()

    svg.appendChild(_gEl);
    m = _gEl.getCTM();
    svg.removeChild(_gEl);
    transform ? svg.style[_transformProp] = transform : svg.style.removeProperty(_transformProp.replace(/([A-Z])/g, "-$1").toLowerCase());
  }

  return m || _identityMatrix.clone(); // Firefox will still return null if the <svg> has a width/height of 0 in the browser.
},
    _placeSiblings = function _placeSiblings(element, adjustGOffset) {
  var svg = _svgOwner(element),
      isRootSVG = element === svg,
      siblings = svg ? _svgTemps : _divTemps,
      parent = element.parentNode,
      container,
      m,
      b,
      x,
      y,
      cs;

  if (element === _win) {
    return element;
  }

  siblings.length || siblings.push(_createSibling(element, 1), _createSibling(element, 2), _createSibling(element, 3));
  container = svg ? _svgContainer : _divContainer;

  if (svg) {
    if (isRootSVG) {
      b = _getCTM(element);
      x = -b.e / b.a;
      y = -b.f / b.d;
      m = _identityMatrix;
    } else {
      b = element.getBBox();
      m = element.transform ? element.transform.baseVal : {}; // IE11 doesn't follow the spec.

      m = !m.numberOfItems ? _identityMatrix : m.numberOfItems > 1 ? _consolidate(m) : m.getItem(0).matrix; // don't call m.consolidate().matrix because a bug in Firefox makes pointer events not work when consolidate() is called on the same tick as getBoundingClientRect()! See https://greensock.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800

      x = m.a * b.x + m.c * b.y;
      y = m.b * b.x + m.d * b.y;
    }

    if (adjustGOffset && element.tagName.toLowerCase() === "g") {
      x = y = 0;
    }

    (isRootSVG ? svg : parent).appendChild(container);
    container.setAttribute("transform", "matrix(" + m.a + "," + m.b + "," + m.c + "," + m.d + "," + (m.e + x) + "," + (m.f + y) + ")");
  } else {
    x = y = 0;

    if (_hasOffsetBug) {
      // some browsers (like Safari) have a bug that causes them to misreport offset values. When an ancestor element has a transform applied, it's supposed to treat it as if it's position: relative (new context). Safari botches this, so we need to find the closest ancestor (between the element and its offsetParent) that has a transform applied and if one is found, grab its offsetTop/Left and subtract them to compensate.
      m = element.offsetParent;
      b = element;

      while (b && (b = b.parentNode) && b !== m && b.parentNode) {
        if ((_win.getComputedStyle(b)[_transformProp] + "").length > 4) {
          x = b.offsetLeft;
          y = b.offsetTop;
          b = 0;
        }
      }
    }

    cs = _win.getComputedStyle(element);

    if (cs.position !== "absolute" && cs.position !== "fixed") {
      m = element.offsetParent;

      while (parent && parent !== m) {
        // if there's an ancestor element between the element and its offsetParent that's scrolled, we must factor that in.
        x += parent.scrollLeft || 0;
        y += parent.scrollTop || 0;
        parent = parent.parentNode;
      }
    }

    b = container.style;
    b.top = element.offsetTop - y + "px";
    b.left = element.offsetLeft - x + "px";
    b[_transformProp] = cs[_transformProp];
    b[_transformOriginProp] = cs[_transformOriginProp]; // b.border = m.border;
    // b.borderLeftStyle = m.borderLeftStyle;
    // b.borderTopStyle = m.borderTopStyle;
    // b.borderLeftWidth = m.borderLeftWidth;
    // b.borderTopWidth = m.borderTopWidth;

    b.position = cs.position === "fixed" ? "fixed" : "absolute";
    element.parentNode.appendChild(container);
  }

  return container;
},
    _setMatrix = function _setMatrix(m, a, b, c, d, e, f) {
  m.a = a;
  m.b = b;
  m.c = c;
  m.d = d;
  m.e = e;
  m.f = f;
  return m;
};

export var Matrix2D = /*#__PURE__*/function () {
  function Matrix2D(a, b, c, d, e, f) {
    if (a === void 0) {
      a = 1;
    }

    if (b === void 0) {
      b = 0;
    }

    if (c === void 0) {
      c = 0;
    }

    if (d === void 0) {
      d = 1;
    }

    if (e === void 0) {
      e = 0;
    }

    if (f === void 0) {
      f = 0;
    }

    _setMatrix(this, a, b, c, d, e, f);
  }

  var _proto = Matrix2D.prototype;

  _proto.inverse = function inverse() {
    var a = this.a,
        b = this.b,
        c = this.c,
        d = this.d,
        e = this.e,
        f = this.f,
        determinant = a * d - b * c || 1e-10;
    return _setMatrix(this, d / determinant, -b / determinant, -c / determinant, a / determinant, (c * f - d * e) / determinant, -(a * f - b * e) / determinant);
  };

  _proto.multiply = function multiply(matrix) {
    var a = this.a,
        b = this.b,
        c = this.c,
        d = this.d,
        e = this.e,
        f = this.f,
        a2 = matrix.a,
        b2 = matrix.c,
        c2 = matrix.b,
        d2 = matrix.d,
        e2 = matrix.e,
        f2 = matrix.f;
    return _setMatrix(this, a2 * a + c2 * c, a2 * b + c2 * d, b2 * a + d2 * c, b2 * b + d2 * d, e + e2 * a + f2 * c, f + e2 * b + f2 * d);
  };

  _proto.clone = function clone() {
    return new Matrix2D(this.a, this.b, this.c, this.d, this.e, this.f);
  };

  _proto.equals = function equals(matrix) {
    var a = this.a,
        b = this.b,
        c = this.c,
        d = this.d,
        e = this.e,
        f = this.f;
    return a === matrix.a && b === matrix.b && c === matrix.c && d === matrix.d && e === matrix.e && f === matrix.f;
  };

  _proto.apply = function apply(point, decoratee) {
    if (decoratee === void 0) {
      decoratee = {};
    }

    var x = point.x,
        y = point.y,
        a = this.a,
        b = this.b,
        c = this.c,
        d = this.d,
        e = this.e,
        f = this.f;
    decoratee.x = x * a + y * c + e || 0;
    decoratee.y = x * b + y * d + f || 0;
    return decoratee;
  };

  return Matrix2D;
}(); // Feed in an element and it'll return a 2D matrix (optionally inverted) so that you can translate between coordinate spaces.
// Inverting lets you translate a global point into a local coordinate space. No inverting lets you go the other way.
// We needed this to work around various browser bugs, like Firefox doesn't accurately report getScreenCTM() when there
// are transforms applied to ancestor elements.
// The matrix math to convert any x/y coordinate is as follows, which is wrapped in a convenient apply() method of Matrix2D above:
//     tx = m.a * x + m.c * y + m.e
//     ty = m.b * x + m.d * y + m.f

export function getGlobalMatrix(element, inverse, adjustGOffset, includeScrollInFixed) {
  // adjustGOffset is typically used only when grabbing an element's PARENT's global matrix, and it ignores the x/y offset of any SVG <g> elements because they behave in a special way.
  if (!element || !element.parentNode || (_doc || _setDoc(element)).documentElement === element) {
    return new Matrix2D();
  }

  var zeroScales = _forceNonZeroScale(element),
      svg = _svgOwner(element),
      temps = svg ? _svgTemps : _divTemps,
      container = _placeSiblings(element, adjustGOffset),
      b1 = temps[0].getBoundingClientRect(),
      b2 = temps[1].getBoundingClientRect(),
      b3 = temps[2].getBoundingClientRect(),
      parent = container.parentNode,
      isFixed = !includeScrollInFixed && _isFixed(element),
      m = new Matrix2D((b2.left - b1.left) / 100, (b2.top - b1.top) / 100, (b3.left - b1.left) / 100, (b3.top - b1.top) / 100, b1.left + (isFixed ? 0 : _getDocScrollLeft()), b1.top + (isFixed ? 0 : _getDocScrollTop()));

  parent.removeChild(container);

  if (zeroScales) {
    b1 = zeroScales.length;

    while (b1--) {
      b2 = zeroScales[b1];
      b2.scaleX = b2.scaleY = 0;
      b2.renderTransform(1, b2);
    }
  }

  return inverse ? m.inverse() : m;
}
export { _getDocScrollTop, _getDocScrollLeft, _setDoc, _isFixed, _getCTM }; // export function getMatrix(element) {
// 	_doc || _setDoc(element);
// 	let m = (_win.getComputedStyle(element)[_transformProp] + "").substr(7).match(/[-.]*\d+[.e\-+]*\d*[e\-\+]*\d*/g),
// 		is2D = m && m.length === 6;
// 	return !m || m.length < 6 ? new Matrix2D() : new Matrix2D(+m[0], +m[1], +m[is2D ? 2 : 4], +m[is2D ? 3 : 5], +m[is2D ? 4 : 12], +m[is2D ? 5 : 13]);
// }

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