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Direktori : /proc/self/root/var/www/html/node_modules/gsap/src/ |
Current File : //proc/self/root/var/www/html/node_modules/gsap/src/EasePack.js |
/*! * EasePack 3.9.1 * https://greensock.com * * @license Copyright 2008-2021, GreenSock. All rights reserved. * Subject to the terms at https://greensock.com/standard-license or for * Club GreenSock members, the agreement issued with that membership. * @author: Jack Doyle, jack@greensock.com */ /* eslint-disable */ let gsap, _coreInitted, _registerEase, _getGSAP = () => gsap || (typeof(window) !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap), _boolean = (value, defaultValue) => !!(typeof(value) === "undefined" ? defaultValue : value && !~((value + "").indexOf("false"))), _initCore = core => { gsap = core || _getGSAP(); if (gsap) { _registerEase = gsap.registerEase; //add weighted ease capabilities to standard eases so users can do "power2.inOut(0.8)" for example to push everything toward the "out", or (-0.8) to push it toward the "in" (0 is neutral) let eases = gsap.parseEase(), createConfig = ease => ratio => { let y = 0.5 + ratio / 2; ease.config = p => ease(2 * (1 - p) * p * y + p * p); }, p; for (p in eases) { if (!eases[p].config) { createConfig(eases[p]); } } _registerEase("slow", SlowMo); _registerEase("expoScale", ExpoScaleEase); _registerEase("rough", RoughEase); for (p in EasePack) { p !== "version" && gsap.core.globals(p, EasePack[p]); } _coreInitted = 1; } }, _createSlowMo = (linearRatio, power, yoyoMode) => { linearRatio = Math.min(1, linearRatio || 0.7); let pow = linearRatio < 1 ? ((power || power === 0) ? power : 0.7) : 0, p1 = (1 - linearRatio) / 2, p3 = p1 + linearRatio, calcEnd = _boolean(yoyoMode); return p => { let r = p + (0.5 - p) * pow; return (p < p1) ? (calcEnd ? 1 - ((p = 1 - (p / p1)) * p) : r - ((p = 1 - (p / p1)) * p * p * p * r)) : (p > p3) ? (calcEnd ? (p === 1 ? 0 : 1 - (p = (p - p3) / p1) * p) : r + ((p - r) * (p = (p - p3) / p1) * p * p * p)) : (calcEnd ? 1 : r); } }, _createExpoScale = (start, end, ease) => { let p1 = Math.log(end / start), p2 = end - start; ease && (ease = gsap.parseEase(ease)); return p => (start * Math.exp(p1 * (ease ? ease(p) : p)) - start) / p2; }, EasePoint = function(time, value, next) { this.t = time; this.v = value; if (next) { this.next = next; next.prev = this; this.c = next.v - value; this.gap = next.t - time; } }, _createRoughEase = vars => { if (typeof(vars) !== "object") { //users may pass in via a string, like "rough(30)" vars = {points: +vars || 20}; } let taper = vars.taper || "none", a = [], cnt = 0, points = (+vars.points || 20) | 0, i = points, randomize = _boolean(vars.randomize, true), clamp = _boolean(vars.clamp), template = gsap ? gsap.parseEase(vars.template) : 0, strength = (+vars.strength || 1) * 0.4, x, y, bump, invX, obj, pnt, recent; while (--i > -1) { x = randomize ? Math.random() : (1 / points) * i; y = template ? template(x) : x; if (taper === "none") { bump = strength; } else if (taper === "out") { invX = 1 - x; bump = invX * invX * strength; } else if (taper === "in") { bump = x * x * strength; } else if (x < 0.5) { //"both" (start) invX = x * 2; bump = invX * invX * 0.5 * strength; } else { //"both" (end) invX = (1 - x) * 2; bump = invX * invX * 0.5 * strength; } if (randomize) { y += (Math.random() * bump) - (bump * 0.5); } else if (i % 2) { y += bump * 0.5; } else { y -= bump * 0.5; } if (clamp) { if (y > 1) { y = 1; } else if (y < 0) { y = 0; } } a[cnt++] = {x:x, y:y}; } a.sort((a, b) => a.x - b.x); pnt = new EasePoint(1, 1, null); i = points; while (i--) { obj = a[i]; pnt = new EasePoint(obj.x, obj.y, pnt); } recent = new EasePoint(0, 0, pnt.t ? pnt : pnt.next); return p => { let pnt = recent; if (p > pnt.t) { while (pnt.next && p >= pnt.t) { pnt = pnt.next; } pnt = pnt.prev; } else { while (pnt.prev && p <= pnt.t) { pnt = pnt.prev; } } recent = pnt; return pnt.v + ((p - pnt.t) / pnt.gap) * pnt.c; }; }; export const SlowMo = _createSlowMo(0.7); SlowMo.ease = SlowMo; //for backward compatibility SlowMo.config = _createSlowMo; export const ExpoScaleEase = _createExpoScale(1, 2); ExpoScaleEase.config = _createExpoScale; export const RoughEase = _createRoughEase(); RoughEase.ease = RoughEase; //for backward compatibility RoughEase.config = _createRoughEase; export const EasePack = { SlowMo: SlowMo, RoughEase: RoughEase, ExpoScaleEase: ExpoScaleEase }; for (let p in EasePack) { EasePack[p].register = _initCore; EasePack[p].version = "3.9.1"; } _getGSAP() && gsap.registerPlugin(SlowMo); export { EasePack as default };